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Forum CM: Jest juz Patch do CMBB

21.11.2002
20:17
[1]

Bergerus [ Pretorianin ]

Forum CM: Jest juz Patch do CMBB

Jest juz patch dla wersji amerykanskiej i europejskiej.
Ale chyba caly swiat ciagnie bo idzie slabiutko.

21.11.2002
20:27
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[2]

Kłosiu [ Senator ]

Wreszcie!!!

21.11.2002
20:45
[3]

Power [ Konsul ]

MODIFICATIONS: * Setting up a defending unit (which is prepared to dig a foxhole) on top of a 'shallow' crater (one that does not register as 'crater' with the LOS tool) will not remove the shallow crater. * Tracer graphics are larger at higher camera elevations so they're more visible. * Vehicle bog rates are reduced somewhat, especially in drier conditions. * Mortars have a smoke puff when they fire. * Mortar tubes and bases are textured. * Metallic ricochet sounds won't be played when firing on a unit that's near a metal object if the firer is very close. * Units' colored bases are drawn at more appropriate heights. * Passengers inside a halftrack are more difficult to spot. * The 'split' half of a squad begins with no movement orders even if the original squad had some. * Action computation is about 15% faster. * Crews in immobilized tanks do not bail out so quickly when being struck by harmlessly small shells. * Ski troops moving in a building lose their skis. * Vehicle rotation speeds are lowered when the vehicle's forward speed is very low. * Quick Battles may be set to last up to 120 turns. * The officer-level 'rank' graphic indicating an HQ vehicle is shown for enemy vehicles only at the very highest level of 'identification', so it's now a bit harder to determine which enemy tanks are the HQs. * Ordnance may be moved through a wood fence (slowly). * Late-war Soviets, and mid- and late-war German army units, and all SS units have new 'rank' pictures. * Infantry units are less likely to move out of the way of oncoming vehicles (the vehicles must be heading more directly at them). * Generated maps which have hilliness set to random will never be created totally flat (though you can still choose 'flat' directly if you want). * Finns can be assigned panzerfausts in the editor on or after May 1944 (but note that they should be considered very rare before July, and even then are far less common than they are among German troops). * Finnish StuG III vehicles are now the "early mid" version, not the "early" version (note: 3D model is not changed, however). * Move to Contact stops the moving unit only if a spotted enemy appears in the moving unit's covered arc (if any). * Trenches may be placed over craters and pavement. * Effectiveness of German 37mm AP round is reduced due to manufacturing flaws. Also given large explosive charge. * Slight tweaks made to effectiveness of German 50mm APC round. * Vehicle passengers may be group-selected with the mouse when vehicles are 'hidden' using the SHIFT-V option. * Tungsten-armed ATRs may fire on unarmored vehicles. * Quick Battles set in northern or Finnish regions in winter are highly likely to have snow on the ground even during non-snowing weather. * Regular Finnish squads may carry demo charges. * All Finnish squads, when equipped with a demo charge, may attempt to clear mines (as Engineers/Pioneers do from other nations, because the Finns have no specific Pioneers in their TO&E). * Finnish 75mm AT gun is first available July 1943. * The Finn PzIV never saw real-life combat, so it's available only in August 1944 at extremely high rarity. * The suppression thresholds for panicking, breaking and routing are a bit higher. * Fatigue rate for sneak movement is moderately reduced. * Troops imported into a quick battle have their ammunition replenished. * HQ units, when hiding, are slightly less likely to open fire on enemy units (i.e. "start" an ambush). * ATRs have some minimal capability against infantry. * Smoke from burning vehicles blocks LOS a bit more. * German Sd Kfz 7 Gun Tractor will not be misidentified as a fully-armored halftrack, or vice-versa. UNIT DATA CHANGES/FIXES/ADDITIONS: * Finnish StuG III becomes available June 1944. * Soviet 50mm mortar is available until war's end (Airborne uses it). * PTRD ATR removed from two TO&Es that had it appear before September 1941. * Valentine IX now carries the Mk. V L/50 6 pdr gun (rather than the Mk. III L/43 version). * Max MG range for M17 halftrack is now 2500m. * M17 halftrack crew may not button up. * Finns have some radio-equipped forward observers. * Slight corrections to armor ratings of captured Panther A, Panzer IIIJ, and T-34 M42. MODELS: * New vehicle models: BT-5 M1933, BT-5A, BT-7 M1937, BT-7M, BT-7A, T-70 M1943, Toldi II, Zrinyi, TACAM R-2, Brummbaer (mid and late), Pz IVG (mid and late), Pz IVH, Pz IVJ, Pz M15/42 738(i), Semovente L40 da 47/32, Csaba, Nimrod, Ansaldo CV-35, R-35, R-1 Tankette. * Lowered crewman in Nimrod. * Small fix to 76mm Sherman. * Lowered crewman in PSW 222. BUG FIXES: * Prisoners cannot be given covered-arc orders. * Corrected a problem where bailed tank crews from a saved game would show graphical problems with their uniforms or crash when clicked on. * Corrected a problem where it was possible to group-select units, and include an enemy unit when giving orders. * T-40 tankette info panel mentions the combination 12.7mm/7.62mm MG mount (it was already in the game data). * Fixed some problems caused when a covered arc is set by clicking on the "sky" at lower camera angles. * Orders delay will update properly when a mid-path waypoint is deleted. * Vehicle TacAI obstacle-avoidance won't remove seek-hull-down orders at the end of a movement path. * Update to torso texture for late-war Soviet Naval infantry platoon HQ. * Corrected a problem with the Play Balance setting, when duplicating tanks they are now given proper HQ links (if any are required). * Corrected a bug that would show a partially-identified Kubelwagen as a "jeep". * Corrected the "gun rack" graphic for the Orita SMG. * Corrected some tank data window display issues relating to which and how many armor penetration data sets (by ammo type) are shown. * Passengers on a bogged-down tank don't hover in midair. * ATR units on skis don't show their ATR set on the ground. * In a TCP/IP game, a squad that begins the scenario split into teams, but during the setup phase is recombined into a single squad, won't "re-split" into an "extra" team upon completion of the setup phase. * Graphically, passengers fit better into halftracks and are placed more accurately on the SU-122. * Armor penetration of the Russian 122mm HE round adjusted down slightly. * Corrected a rare problem where the end turn number was displayed as garbled text. * Corrected a problem that could cause grain, brush, and rough terrain not to affect line of sight properly. * Infantry intending to disembark won't delay doing so when their vehicle is bogged. * Fixed a crash bug that surfaced in the "A Battle of Minors" scenario. * Fixed a bug that sometimes caused units to be (incorrectly) shifted between battles in a "static" operation. * Corrected rarity for the 57mm ZiS-2 AT guns in the Soviet Motorized Rifle Battalion (Tank) '44. * Split-squads won't give victory points to the opponent at the end of the game by counting their men as 'dead'. * Optics quality is not listed in an enemy unit's data window unless the unit is (mostly) identified. * A main gun icon won't be shown in the 'gun rack' display for an enemy unit unless it's (mostly) identified so as not to give away too much information about, for example, a howitzer-armed halftrack. * In a two-player Quick Battle, the results of map-generation parameters set to 'random' are not shown to the second player before he purchases units. * Corrected problems with MG rotation/elevation graphics on M17 halftrack. * Sometimes, enemy troops 'imported' from a previous battle map into a Quick Battle would not be spotted immediately at the end of the setup phase when they should have been. This is corrected. * Crews won't abandon MG-pillboxes/bunkers that run out of ammo. * Infantry movement speed reduced in woods. * German 75mm recoilless rifle shows gray camo in early war and yellow in late war (instead of vice-versa). * Backspace/delete key works to delete a waypoint *during* the giving of movement orders as well. * SPW 250/1 and 251/1 don't automatically button up to use their MG. * Corrected a swapped-bitmap graphic problem in the 45mm Model 42 gun model. * R-1 Tankette data window lists both MGs correctly. * German 75mm and 105mm hollow-charge rounds don't skip December 1942 for availability. * Quick Battle-imported troops are not subject to further random experience variations. * Corrected some problems where the mouse pointer would give away too much information about unspotted trenches, roadblocks, and barbed wire. * Quick battles played in other than the southern region do not always have "damp" ground in clear weather. * Corrected a graphical glitch where occasionally a sound contact would show an infantryman carrying a "blank" weapon. * Corrected a problem where a tank, abandoned between battles in an operation, sometimes continued to move under its original momentum in the first game turn. * Corrected MG texture problem with Sd Kfz 250/8 * Correction to a unit's name in the Italian TO&E. * Corrected a problem where a planned movement path would sometimes turn red if placed over an unspotted enemy tank. * Fixed a bug that sometimes caused very small quick battles to have no forces for one side. * Captured units will not be imported into a new Quick Battle which loads in an existing game map. * Kubelwagen's horsepower and top speed ratings are corrected. * Italian ski troops use proper italian 'icon' in scenario list. * Finnish 76mm artillery spotter correctly listed as 76mm. * Corrected a problem where soft vehicles could take too much damage from ordnance weapons. * Fixed an unhandled exception error at 0x004829BE. * Automatic force builder in Quick Battles is less likely to pick Pioneers/Engineers, especially for the defender. * If a TCP/IP game is saved during setup phase and reloaded as a PBEM, setup will not be skipped for the second player. * Romanian BA-10 shows the correct 'icon' side view. * Hiding units with covered arcs won't be triggered to stop hiding by a dead unit inside the covered arc. * Troops carrying molotovs or magnetic mines are not prohibited from using grenades against pillbox rear doors. * Ordnance and good-order units are less likely to be 'bumped' out of an area that becomes overcrowded. * Soviet pistols don't look like German pistols in the gun rack interface after loading a saved game. * Corrected a problem that caused pillboxes sometimes to cancel their covered arcs. * (French version) Exit-zone graphics are in French text. * (French version) The +/- editor buttons for setting the number of flags in a battle appear normally. * (German version) Minor text corrections for grammar and screen placement.

21.11.2002
20:47
[4]

Power [ Konsul ]

Przydałoby się zeby umieścić ten path na CMHQ bo zciągnięcie go ze strony battlefrontu narazie graniczy z cudem.

21.11.2002
20:48
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[5]

JOY [ Generaďż˝ ]

Qrde a ja nawet nie mam CM BB :( wiecie czy wreście można to ściągnąć z jakiegoś serwera? jak tak to prosze o adres.

21.11.2002
20:50
[6]

koxbox [ ]

Berger---> U mnie wogole nie idzie :( Wszystkie lacza sa totalnie zapchane.

21.11.2002
20:54
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[7]

Kłosiu [ Senator ]

Cos czuje, ze da sie sciagnac dopiero rano, jak w Hameryce bedzie noc...

21.11.2002
20:58
[8]

koxbox [ ]

Boze , co za bezmyslnosc Battlefrontu. Udostepnili 25 mb patch na jednym zrodle dla kilkudziesieciu tysiecy spragnionych graczy. BRAWO za glupote!! Klosiu---> Nawet nie wiem czy jutro to sciagniemy :)

21.11.2002
21:03
[9]

koxbox [ ]

A jednak znalazl sie ktos inteligentny! Sciagam z mirrora z predkoscia 10 kb/s:DD UWAGA: Szukajcie na forum Battlefront mirrorow:)

21.11.2002
21:07
[10]

Kłosiu [ Senator ]

Scisle, to mirror jest tutaj: Na razie predkosc niezla, ciekawe jak dlugo ;-)

21.11.2002
21:09
[11]

koxbox [ ]

Klosiu---> Musiales wykrakac, przez Ciebie transfer spadl mi do 4 kb/s ;o)

21.11.2002
21:12
[12]

Power [ Konsul ]

Tjaaaa 1,53 kb/s ........... juz za 7 godzin będe miał patha ;)))

21.11.2002
21:14
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[13]

Kłosiu [ Senator ]

Klosiowi dali priority ;-) Ja tam caly czas ciagne 15kb/s

21.11.2002
22:12
[14]

koxbox [ ]

Skonczylem sciagac :D.

21.11.2002
22:50
[15]

Bergerus [ Pretorianin ]

Wrazenia graficzne. BT5/33 ma nieprawidlowa wieze. Somua dalej wyglada jak R35. Nowe obrazki jednostek w menu sa takie sobie (np. oficerowie SS i obsluga radziecka z konca wojny). Teraz czas na prawde o wspoldzialaniu z karta grafiki i zmianami w grze. Hmmm.

21.11.2002
23:24
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[16]

woland_ [ Pretorianin ]

Klosiu---> a u mnie ciągnie ślicznie 45,4 kb/s :))

21.11.2002
23:31
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[17]

Power [ Konsul ]

woland - nie zapomniałeś o czymś ? :)

21.11.2002
23:37
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[18]

woland_ [ Pretorianin ]

heh dziex Power :))) Woland już niedomaga z pamięcią ;PPP

21.11.2002
23:38
[19]

IceManEk [ Konsul ]

Ja mam 5,87kbps ale juz 67% Zreszta nie wiem po co ciagne jak i tak wszystkie walki gram na razie CMBO:)

22.11.2002
09:15
[20]

Bombardier [ Konsul ]

Ściągnąłem !!! Wcale tak długo nie trwa - ok. 90 sekund. Ne ma jak szybkie uczelniane łącze.

22.11.2002
11:40
[21]

PAK [ Pretorianin ]

Jest też tu: https://gry.wp.pl/core.html?filtr=0,0&x=gra,29,6488,3347#plik3347 Wirtualna Polska ma dość mocne łącze, powinno szybko lecieć

22.11.2002
12:28
[22]

maras [ Pretorianin ]

z WP transfer średni 130KB/s szybko idzie, w jakies 10minut sciągnąłem:-)

22.11.2002
13:51
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[23]

Pejotl [ Senator ]

Nie wiem czy wiecie ale po spatchowaniu piraty nie chodza (gra nie znajduje plytki)

22.11.2002
13:56
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[24]

RMATYSIAK [ Konsul ]

a u mnie chodzi. Chociaz nie jade z plytki ale z virtual CD. Poz RM

22.11.2002
14:13
[25]

Kłosiu [ Senator ]

Pejotl --> jak to nie chodzi? :-)

22.11.2002
15:13
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[26]

RMATYSIAK [ Konsul ]

Panowie pozatym kto ma piraty ??? kazdy ma tylko kopie zapasowa ..... ;> Poz RM

22.11.2002
15:17
[27]

Wozu [ Panzerjäger Raider ]

U mnie tez dziala ;-). Tylko dziwie sie czemu dodali modele czolgow nieczesto spotykanych, bo StuG III imituje caly czas StuGa IV. I jeszcze jedna, drobna sprawa, bo dopiero teraz zauwazylem. Czemu Jagdpanzer IV L/70 jest podpisany jako "Panzer IV L/70"?

22.11.2002
15:34
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[28]

Rah V. Gelert [ Generaďż˝ ]

RMATYSIAK -> U tych co maja piraty nie chodzi, chodzi u tych co maja kopie zapasowe :)

22.11.2002
15:47
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[29]

Pejotl [ Senator ]

Kłosiu -> chciałem wiedzieć czy warto sciagac :)) A zeby nie bylo, zamowienie do battlefrontu wyslalem i za dwa tygodnie bede Uczciwym Obywatelem (TM) :)))))

22.11.2002
16:08
[30]

IceManEk [ Konsul ]

Nie chodzi zapewne tylko na tych wersjach w ktorych jest crack bo patch zmienia plik exe.

22.11.2002
16:09
[31]

Bancomatt [ Pretorianin ]

Do tych co nie wiedzą skąd ściągnąć CM:BB - proponuję skorzystać z Direct Connecta (na edoney wszyscy niemal mają niedociągnięte wersje). Serwer: backyard1.udgnet.com:411. Niestety ja mam problem z sciągnięciem tej gry ponieważ na DC nie umiem (prawdopodobnie się nie da) zmniejszyć mojego uploadu. Z tego powodu gdy ktoś ode mnie coś sciąga mam kłopoty z downloadem (potrafi spaść z 10Kb/s do 1.5Kb/s - może ktoś zna jakieś rozwiązanie problemu. Plik nazywa się dev-cmbb i ma 754,64 Mb.

22.11.2002
16:39
[32]

Power [ Konsul ]

RM - którego patha zainstalowałeś ? Tego z WIG co ma 65 MB czy tego z Battlefrontu (25 mb) ?

22.11.2002
17:00
[33]

RMATYSIAK [ Konsul ]

ma 25 MB a czym sie ruznia obydwa od siebie i co to jest ze sa dwa pathe ????? Poz RM

22.11.2002
17:05
[34]

Bombardier [ Konsul ]

Patch z mirrora Battlefrontu (ten 25MB) chodzi po zainstalowaniu na "kopii zapasowej" bez najmniejszych problemów. Wprowadza wiele potrzebnych zmian, ale niestety nie wszystkie. Część pojazdów ciągle jest udawana przez inne. Za to obliczenia trwają ciut krócej. Zmieniony został także tył kadłuba PZIVJ na prawdziwy, wczesniej był jak w PZIVH. Jak ta zmiana ma się do modów dla PZIV? A Pejotla za sianie paniki i defetyzm należy oddać pod sąd polowy.

22.11.2002
17:30
[35]

Power [ Konsul ]

RM - to zciągnij i zainstaluj ten co jest na WIGu ....... jak nie będzie działało to juz nie wiem ....... mi kopia zapasowa działa normalnie na tym pathu z battlefrontu.

22.11.2002
17:39
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[36]

Power [ Konsul ]

A pathe są dwa bo jeden jest zdaje sie do wersji CMBB sprzedawanej przez CDV a drugi do wersji batllefrontowej :) (chyba)

22.11.2002
18:25
[37]

oskarm [ Future Combat System ]

Wozu--->to nie błąd. Kiedy pod koniec lata Panzerwaffe znalazła się w tragicznej sytuacji zaczęto w dywizjach pancernych tworzyć bataliony złorzone z czołgów i dział samobierznych lub niszczycieli czołgów. Zaczęto także powoływać do życia samodzielne brygady pancerne z batalionem o w którym także była conajmniej jedna kompania wyposarzona w JgPz IV/70. Dlatego z czasem zaczęto nazywać JgPz IV/70 poprostu Pz IV/70 :-)

22.11.2002
18:29
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[38]

oskarm [ Future Combat System ]

Pebemy rozpoczęte przed zainsalowaniem Patcha nie działają z nową wersją gry :-(

22.11.2002
19:46
[39]

Kłosiu [ Senator ]

oskarm --> trzeba bylo readme poczytac, tam byl sposob konwersji plikow na 1.01.

22.11.2002
19:59
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[40]

RMATYSIAK [ Konsul ]

a ja zadam pytanie raz jeszcze czemu sa dwa pathe i ruznia sie tak objetoscie ???? Moze ktos cos wie ?? Poz RM

22.11.2002
20:17
[41]

Kłosiu [ Senator ]

RM --> BTF wydal 3 osobne patche do kazdej wersji jezykowej jeden. CDV ma wszystkie 3 wersje w jednym patchu. Ponadto wersja CDV musiala miec poprawione jakies tekstury, ktore w wersji BTF byly prawidlowe.

22.11.2002
23:52
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[42]

Wozu [ Panzerjäger Raider ]

Oskarm -> O tragicznej sytuacji slyszalem, ale zeby tak upraszczac nazwe... No nic. Masz racje nowy pojazd mial byc niszczycielem a powrzechniej niz Jagdpanzer IV L/70 zostal zapamietany jako Pazner IV/70.

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