
Ksionim [ Pretorianin ]
Call of Duty 4 Multiplayer : Problem z awansami
Odrazu przejde do rzeczy. Kiedyś dawno, na wersjach 1.4, 1.5 przy wyniku np. 15/20 dostawało się ok. 200-300 punktów. Kiedy zainstalowałem wersje 1.6 postanowiłem zagrać znowu od pierwszego lvl. I tu pojawił się problem. Przy wyniku 15/20 dostaje ledwo 100 punktów!. Przez co nie idzie awansować :|. Czy to ma związek z jakimiś utrudnieniami w nowych wersjach? Aktualnie mam wersje 1.7, pozdrawiam.
EDIT. Teraz mam 36 level.
narmiak [ nikt ]
1.7
- Fixed an exploit that allowed players to access certain console dvars during multi-player matches.
- Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time.
- Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language.
1.6
- New maps Creek, Chinatown, Broadcast, and Killhouse
- Hardcore and oldschool server browser filters
- Fix for a Denial of Service attack.
1.5
- Fixed server browser not showing all of the servers
- The "hold [ ] to steady" sniper scope hint will only appear if you can use it
- Fixed game not recognizing IWDs existing if they are all in fs_basepath and none are in the main/ folder
- Made mod scripts able to change stats
- Allow developer_script for mulitiplayer modding
- Fixed map rotation errors with usermaps
- Fixed minimap not showing up in the menu for usermaps
- Mod tools will now work with other languages, in single and multiplayer
1.4
- “Winter Crash", a holiday version of Multiplayer map "Crash"
- Improvements to the server browser
- Fixed an issue with sniper rifle accuracy at certain distances.
- Fixed some rare bullet accuracy issues for all weapons.
- For server admins: fixed user ban list not working correctly on servers. Ban.txt will be created in the main or fs_game directory
Mod Support:
- In the connect screen, Mods will be identified as"Mod: [mod name]"
- Only official IWD files will be read from the main directory. All custom IWD should be placed in a mod directory.
- Fix for reloading several times after connecting to a modded server
- Improved mod.ff support to allow adding game types.
- Fixed an issue with Http redirect downloads.
- "fs_game" will be forced to lower case
1.3
- Fixed a case in which un-pure players were able to play on pure servers.
- Set properties so that Anti-lag is always switched to "on" once a map loads.
- Fixed an issue with sniper rifle accuracy at certain distances.
- Text chat between rounds of multiplayer will no longer cut out at the end.
1.2
- Corrects an issue with leaning in multiplayer that allowed a player to fire from cover without being visible.
- Adds support for the functionality of certain mod tools.
1.1
- Corrects an issue with stats and rank resetting on some servers.
Nie jest nigdzie napisane, zeby dłubali przy punktach doświadczenia, awansach itp.
BBlacKK102 [ Generaďż˝ ]
Zalezy gdzie grasz... Jak DM to masz 5 za przeciwnika. Jak z S&D - 100 bodajze albo 50.