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Call of Duty 4 Multiplayer : Problem z awansami

07.07.2008
17:31
smile
[1]

Ksionim [ Pretorianin ]

Call of Duty 4 Multiplayer : Problem z awansami

Odrazu przejde do rzeczy. Kiedyś dawno, na wersjach 1.4, 1.5 przy wyniku np. 15/20 dostawało się ok. 200-300 punktów. Kiedy zainstalowałem wersje 1.6 postanowiłem zagrać znowu od pierwszego lvl. I tu pojawił się problem. Przy wyniku 15/20 dostaje ledwo 100 punktów!. Przez co nie idzie awansować :|. Czy to ma związek z jakimiś utrudnieniami w nowych wersjach? Aktualnie mam wersje 1.7, pozdrawiam.

EDIT. Teraz mam 36 level.

07.07.2008
17:38
[2]

narmiak [ nikt ]

1.7

- Fixed an exploit that allowed players to access certain console dvars during multi-player matches.

- Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time.

- Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language.



1.6

- New maps Creek, Chinatown, Broadcast, and Killhouse

- Hardcore and oldschool server browser filters

- Fix for a Denial of Service attack.



1.5

- Fixed server browser not showing all of the servers

- The "hold [ ] to steady" sniper scope hint will only appear if you can use it

- Fixed game not recognizing IWDs existing if they are all in fs_basepath and none are in the main/ folder

- Made mod scripts able to change stats

- Allow developer_script for mulitiplayer modding

- Fixed map rotation errors with usermaps

- Fixed minimap not showing up in the menu for usermaps

- Mod tools will now work with other languages, in single and multiplayer



1.4

- “Winter Crash", a holiday version of Multiplayer map "Crash"

- Improvements to the server browser

- Fixed an issue with sniper rifle accuracy at certain distances.

- Fixed some rare bullet accuracy issues for all weapons.

- For server admins: fixed user ban list not working correctly on servers. Ban.txt will be created in the main or fs_game directory

Mod Support:

- In the connect screen, Mods will be identified as"Mod: [mod name]"

- Only official IWD files will be read from the main directory. All custom IWD should be placed in a mod directory.

- Fix for reloading several times after connecting to a modded server

- Improved mod.ff support to allow adding game types.

- Fixed an issue with Http redirect downloads.

- "fs_game" will be forced to lower case



1.3

- Fixed a case in which un-pure players were able to play on pure servers.

- Set properties so that Anti-lag is always switched to "on" once a map loads.

- Fixed an issue with sniper rifle accuracy at certain distances.

- Text chat between rounds of multiplayer will no longer cut out at the end.



1.2

- Corrects an issue with leaning in multiplayer that allowed a player to fire from cover without being visible.

- Adds support for the functionality of certain mod tools.



1.1

- Corrects an issue with stats and rank resetting on some servers.


Nie jest nigdzie napisane, zeby dłubali przy punktach doświadczenia, awansach itp.

07.07.2008
18:00
[3]

BBlacKK102 [ Generaďż˝ ]

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