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---=Warcraft III & The Frozen Throne cz. 35=---

14.08.2004
17:32
[1]

Blaster85 [ Konsul ]

---=Warcraft III & The Frozen Throne cz. 35=---

Witamy w oficjalnym watku o Warcrafcie III i jego dodatku The Frozen Throne
Ten watek jest sponsorowany przez mega wypasiony patch 17 :]

Jesli macie jakies problemy zwiazane z gra, chcecie sie o cos spytac albo chcielibyscie zagrac na BN piszcie tu. Kilka (?) tlumaczen autorstwa Luke-a :

newbe, noob - nowicjusz, to drugie jest obrazliwe
nerf - oslabic
buff - wzmocnic
imba - imbalans, niezbalansowanie
NE - nocne elfy (noob elite :>>)
creep - walczyc z neutralnymi potworami
UD - trupy
HU - ludzie
TP - scroll "town portal" czyli teleportu, podczas gry znaczy - teleportuj sie do bazy
r - retreat, run - uciekaj (stosowane rzadko - czesciej pisze sie "back")
micro - umiejetnosc dowodzenia jednostkami podczas bitwy
macro - zarzadzanie zasobami
exp - dodatkowa baza (przejecie kopalni)
to expand - przejecie kopalni
fast exp - szybkie postawienie drugiej kopalni - glownie w przypadku ludzi
town hall - startowy budynek, kazdej z ras
rush - szybki atak
harass - "nekanie" przeciwnika jednynie bohaterem (glownie zabijanie chlopkow)
gg - dobra gra (good game)
gl - powodzenia (good luck)
hf - dobrej zabawy (have fun)
disc - wywalenie z gry przez utrate polaczenia
drop - "dropnelo mnie" - czyli wyrzucilo z gry
loss - przegrana
win - wygrana
BN - battle net
gosu - swietny gracz, mistrz :)
aco - akolita
peon - chlopek (orkowy badz ludzki)
FN - fake nick - czyli "tajna" ksywka
aka - ksywka, konto
smurf - dobry gracz tworzacy nowe konto, w celu bicia slabszych i checi posiadania lepszych statystyk (syndrom malego ptaszka :))
turtle - zolw, gracz budujacy duzo wiez
APM - akcje na minute (ilosc m.in.klikow w ciagu minuty)
RT - random team
AT - arranged team
mass - masowanie, masa (duzo jednostek jednego rodzaju)
AMS - antymagia banshee
MH - maphack (nielegalny cheat pokazujacy cala mape)
hero - bohater
abomy - plugastwa
gargi - gargulce
dott, dotc - druidzi (zamieniajacy sie w kruki i w "niedzwiedzie" - czyli miski - dotc)
FD - fairy dragons - smoczki elfow
MG - gorskie olbrzymy
necro - nekromanci
WE - water elemental (zywiolak wody przyzywany przez AM, patrz nizej)

duzo pozostalych skrotow bierze sie z angielskiego nazewnictwa bohaterow, postaram sie je troche przyblizyc ale sam mam angielska wersje wiec nie znam dobrze polskich wersji:
AM - archmage (ludzki mag na koniku)
MK - krol gor
Pala - paladyn
DK - rycerz smierci
DL - dread lord, popularny "dres" :)
CL - crypt lord - wladca podziemi, czyli zuczek
TC - krowa orkow :) czyli szef taurenow
FS - wrozbita
SH - nowy bohater orkow, shadow hunter
DH - demon hunter - np. illidian
Potm - kaplanka ksiezyca (?) - elfica na kotku :>
kotg - straznik lasu (gaju?) - bohater elfow

oprocz tego jest paru BM - jak np.
BeastMaster - wladca zwierzat
BladeMaster - samuraj orkow
BrewMaster - panda
BloodMage - nowy bohater ludzi

Link do poprzedniego watku:

14.08.2004
17:43
[2]

Blaster85 [ Konsul ]

Ok to jak juz Xazaxus wspominal w poprzedniej czesci dzis ppojawil sie beta patch 1.17 (link do zmian ponizej).
Z tego co mi wiadomo to pojawily sie 2 nowe hero Firelord i Goblin Alchemist podobno sa wypasione ;] (czyt imba :] ), jest jeszcze pare zmian np. Blademaster bedac niewidzialnym moze sobie przechodzic przez jednostki czyli obrkazenie go nie ma sensu bo i tak nam ucieknie ;/ no i jeszcze IMBA Archerki dostaly IMBA buffa (+5 HP) :>>> wiec teraz powinny wymiatac :] Wszystkie zmiany znajdziecie pod podanym adresem.
IMO to najwiecej w tym patchu to zamieszaja 2 nowe hero no zycie no ;x
PS Markos mowil mi ze zalatwi spotkanie dzis o 22 na BN kanal GOL, kto bedzie?

14.08.2004
17:45
smile
[3]

Filevandrel [ Dyżurny Filet Kraju ]

heheh ja ostatnio zaczalem grac na Battlenecie. Muahahaha ale mnie pojechali jacys goscie na 19 poziomie;-)

14.08.2004
18:19
smile
[4]

Xazaxus [ ka Neophyte ! Love God ]

>> PS Markos mowil mi ze zalatwi spotkanie dzis o 22 na BN kanal GOL, kto bedzie?
Y znaczy się, co będziecie robić? :o) Może mogę być, ale ze mnie lolplayer bo dzis mialem problem z pokonaniem kompa szalonego na pelnej widocznosci :D

14.08.2004
18:26
[5]

paściak [ z domu Do'Urden ]

Zwarty i gotowy. Mysle ze nic mi nie przeszkodzi dzisiaj wpasc.
Mam pytanie: kiedy wyjdzie ten pacz?

14.08.2004
18:28
[6]

Xazaxus [ ka Neophyte ! Love God ]

Na razie można testować betę na Westfall, nie przyuważyłem nigdzie daty ostatecznej

14.08.2004
19:05
[7]

Blaster85 [ Konsul ]

Xazaxus --> przewaznie gramy UMSy ,FFA i czasem gadamy o grach o ktorych nie mam pojecia :)

14.08.2004
19:28
[8]

_Luke_ [ Death Incarnate ]

Sorry, ze wklejam BETA patcha 1.17 ale jestem w ciezkim szoku:

1.17 Beta Patch 404 Notes | 8/14/2004 5:09:35 AM GMTDT

FEATURES

- Two new Neutral Heroes, the Firelord and the Goblin Alchemist, have been
added to the game. For further information on these exciting new Heroes
and a listing of their abilities, visit https://www.battle.net/war3 .
- A "Profile" button has been added to the Battle.net toolbar. You can now
look at your profile from the Battle.net news page without ever entering
chat.
- Replays now display their version number in the Replay selection screen.
- Designating a new clan chieftain now includes a confirmation dialogue.
- 9 maps from our Bonus Map program including (8)Funny Bunny's Egg Hunt,
(8)Shamrock Reef, (8)Dragon Falls, (8)Deadlock, (8)Gold Rush, (8)Slalom,
(6)Copper Canyon, (6)Rolling Hills, and (4)Predators.

FIXES

- Fixed an issue that could cause the Orb of Annihilation's splash damage
to ignore armor.
- Fixed a problem that could cause Metamorphosis to cancel the effects of
a Staff of Teleportation.
- Fixed Devour such that devoured units now give experience to the owner of
the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
- Fixed rally points such that friendly units will no longer cancel rally
orders to Heroes that teleport, Blink, or Mirror Image.
- Fixed illusions so they now get correct damage, armor, life, and mana
bonuses consistent with the original units.
- Fixed an issue with morphed units that could cause them to cost food when
revived by Animated Dead if they had died in their morphed form.
- Fixed the Storm Pandaren (from the Pandaren Brewmaster's ultimate) so it
now correctly displays Wind Walk's backstab damage.
- Fixed a problem with Flame Strike that wouldn't allow Blood Mages to
become invisible after they finished channeling the spell. Prior to this
fix, the Blood Mage would become visible for as long as damage was taking
place, despite the fact that he was no longer casting the spell.
- Fixed upgrading buildings such that they now receive the correct hit point
bonus from the Masonry upgrade.
- Fixed a problem that could cause manually cast arrow abilities to
occasionally fail.
- Fixed racial shops so they no longer block line of sight.
- Fixed multiple units' casting the same spell so they now distribute the
load more efficiently.
- Fixed creeps so that missile spells no longer wake them when launched.
Instead, the creeps now wake when a spell hits.
- Fixed channeling units so they will auto-queue orders issued to the entire
selection except for Stop and Hide. Orders issued to the selected subgroup
will break channeling (so you can teleport out of the area while
channeling).
- Fixed units in the middle of a non-channeling spell such that they will now
auto-queue all orders until the spell is complete.
- Fixed Hero icons so their order is now consistent throughout the game.
- Fixed replay speeds so they can once again be changed while the replay
is paused.

MAPS

Expansion - Frozen Throne
- (4)Turtle Rock - Top right and bottom left creep camps now drop equivalent
items.
- (4)Twisted Meadows - Added some trees near the south Mercenary Camp
to prevent mercenary purchase without engaging the creeps. Also added
some trees to prevent item purchase from Goblin Merchant without
engaging creep camp.
- (6)Demon's Crossing - Removed the two Dragon Roosts and their accompanying
creep camps from both sides of the map, then altered the creep camp
guarding the remaining Dragon Roost. Rebalanced most of the creep camps to
be more player friendly.
- (6)Monsoon - Added some trees near the water line to prevent units from
moving behind them.
- (6)Typhoon - Added some trees near the expansion gold mines to prevent the
creeps from harassing players when they pass by. Added some trees to start
locations and moved bottom middle start location closer to trees to help
with initial harvesting.
- (6)Upper Kingdom - The two center creep camps that are guarding gold mines
have been pushed back from common pathing areas.
- (8)Mur'gul Oasis - Center creeps pushed further back away from common
pathing areas through the middle.
- (8)Gold Rush - Fixed missing Tavern from the bottom left corner.

Classic - Reign of Chaos
- (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
groups to path through. The creep camp guarding the top middle expansion
gold mine no longer attacks units that path nearby.

BALANCE CHANGES

General
- Haunted and Entangled Gold Mines are now indicated on the minimap.
- The experience bonus for having a single Hero and owning a tier-2 or
tier-3 town hall has been increased to +15%/+30% from +10%/+20%.
- Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and
Breath of Frost no longer damage a targeted friendly unit.
- Default autocast spells (like Abolish Magic or Bloodlust) that require
research will now activate when the research completes.
- Arrow abilities set to autocast now override Orb effects.
- Repairing an upgrading building now uses the repair time and cost of the
original building.
- Harvesting, building, and repairing workers are the only units left
behind by a teleport.
- Hexed and polymorphed units now have the same statistics as the normal
units except for movement speed and the model. Previously, these abilities
were changing the armor type and hit point regeneration type.
- Constructing Peasants are now included in group selections. A
constructing Peasant will automatically queue all orders unless it is
the only unit selected, or until it receives a Stop order.
- Channeling ultimates now cancel invulnerability. If an invulnerability
spell is used while channeling, channeling will end.
- Damage-capped AOE spells now have a seperate cap for friendly, enemy,
and neutral units.
- Enemy units now take damage from Lightning Shielded illusions.
- If a unit is rallied to a unit/Hero that dies, the rallied unit will
now continue to move towards the last spot the rally target occupied.

Human
- Defend has been reworked. Piercing damage is still reduced by 50%, and
there is now an additional 40% chance that a defending Footman will
reflect the attack back on the source for full damage.
- Siphon Mana has been reworked. It now transfers mana from an enemy to the
Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana
can push the Blood Mage's mana up to as much as twice its normal maximum
value, though mana gained in this way drains off rapidly if not used.
- Blood Mage attack speed increased by 30%.
- Flame Strike damage cap set to the equivalent of 6 targets, up from 5.
- Banish now costs mana 75/50/35 by level, and has a 0-second cooldown at all
levels, down from 5/3/1 seconds.
- Knight hit points increased to 835 from 800.
- Arcane Towers now deal 20 bonus damage per attack to summoned units.
- Divine Shield can no longer be deactivated.
- Phoenixes no longer regenerate life from a Fountain of Health.

Undead
- Death Knight base armor reduced to 3 from 4.
- Banshee attack range increased to 600 from 500.
- Units raised by Animate Dead are now invulnerable to dispels as well as
damage.
- Destroyers no longer regenerate mana from a Fountain of Mana.
- Unsummoning an upgraded building now provides resources for the original
building in addition to the cost of the upgrade (was just the cost of the
upgrade).
- The Nerubian Towers' frost attacks now properly affect magic-immune units.
- Devour Magic now dispels the owl summoned by Sentinel, but does not give
mana to the Destroyer.

Orc
- Tauren Chieftain base Intelligence increased to 15 from 14.
- Troll Batrider build time increased from 25 to 28.
- Experience granted for killing the Spirit Wolves summoned by the spell
Feral Spirit increased by approximately 40%.
- Spirit Link can now be used to affect illusions.
- Wind Walk now allows the Blademaster to walk through units.
- Spirit Walkers now appear before Raiders and Kodo Beasts in the group
selection.
- Troll Batriders can no longer use Unstable Concoction while Banished.

Night Elf
- Faerie Fire armor debuff reduced to 4 from 5.
- Archer hit points increased to 245 from 240.
- Faerie Dragon damage increased to 14-16 from 13-14.
- Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but
level-3 Entangling Roots damage increased to 25 per second from 15 per
second.
- Ancient Protector's attack now uses a homing missile.
- The Huntress' bouncing attacks will no longer bounce back to the initial
target.
- Shadow Strike is no longer removed by Banish.
- Taunt now affects only the 10 closest units. It is also now disabled by
Banish.

Neutrals
- Naga Sea Witch speed reduced to 270 from 300.
- Cluster Rockets mana cost reduced to 70 from 75.
- Voidwalker mercenaries now cost 2 food, up from 1.
- Hydras spawned from a splitting parent are no longer considered summoned
units.

Items
- Targeting an unwalkable location with a Scroll of Town Portal will now
try to place units as close to that location as possible. If no valid
location can be found, the units will be teleported to an area around
the town hall.
- All Orbs now affect magic-immune units.
- Orb of Corruption debuff can no longer be dispelled.
- Orb of Fire now deals Spell damage instead of Magic damage.
- Mechanical Critters are no longer displayed on the minimap.
- Mechanical Critters no longer teleport with you.
- Amulet of Spell Shield no longer blocks physical skills (e.g., Ensnare).

NOTES: Replays are incompatible between major game revisions (1.16 replays
cannot be viewed with the 1.17 version of Warcraft III). Custom save games
will not load from version 1.16.


comment:

Mocno podpakowano ludzi, szczegolnie Blood Mage'a. Wyglada na to, ze footy beda przydatne w tier 3 (a co z ghoulami????). Nerf dla DK jest IMO niepotrzebny ale to normalne, ze blizz kopie trupy w koscisty tylek... Na pewno ciekawie zapowiadaja sie nowi neutralni bohaterowie.

14.08.2004
21:11
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[9]

paściak [ z domu Do'Urden ]

No i te +5 zycia dla luczniczek... Blizz chyba nie wie co robi, teraz ludzie oleja rifle + casterzy, przestana pakowac same pajaki i statuly, wszyscy zaczna grac elfami i masowac archewki ...

14.08.2004
21:14
smile
[10]

Blaster85 [ Konsul ]

(m)archewki? :)))

14.08.2004
21:23
[11]

Pawell88 [ Chor��y ]

NE is just imba... To, że abomy w poprzednim patchu dostaly okolo + 80 hp to nic waznego... No i jeszcze ten nowy blademaster nie do zabicia, poprostu zajebiscie

14.08.2004
21:46
[12]

_Luke_ [ Death Incarnate ]

Te luczniczki dostaly te +5 hp aby DK nie mogl ich tak latwo kosic coil'em... znow nerf dla UD...

14.08.2004
22:01
[13]

Xazaxus [ ka Neophyte ! Love God ]

Teraz spotkanie jakieś jest czy mi się coś pomyliło?

14.08.2004
22:12
[14]

Pawell88 [ Chor��y ]

Nie pomylilo ci sie, jest spotkanie i jak narazie sa 3 osoby. BTW Luke coil zadaje 300dmg na 3 lvl...

14.08.2004
22:14
[15]

_Luke_ [ Death Incarnate ]

Ale archerki maja ta jakas specjalna zdolnosc, ktora chroni przed czescia obrazen od magii (elune's grace czy jakos)

14.08.2004
22:26
[16]

Miniu [ Generaďż˝ ]

Pogral bym z wami ale net mi od wczoraj niemilosiernie szwankuje.
Nie pamietam keidy Ne nie byl imba (a gralem jeszcze w bete podstawki)

14.08.2004
22:27
[17]

Xazaxus [ ka Neophyte ! Love God ]

Dokładnie, łuska Elune, zmniejsza do 80%, a 80% * 300 = 240

14.08.2004
22:28
[18]

Miniu [ Generaďż˝ ]

Aha z tym blademasterem to nie wiem co blizzard myslal. Dobrze ze jeszcze nie lata i zrzuca nukow.

16.08.2004
13:00
smile
[19]

Atreus [ Senator ]

Jaki jest Waszym zdaniem najlepszy patch do W3: RoC PL, jeśli chodzi tylko o grę z komputerem? Żeby nie było takiej misji, której nie da się przejść w poziomie wysokim.

16.08.2004
13:05
[20]

paściak [ z domu Do'Urden ]

Chyba ten ktory jest od razu po zainstalowaniu, w kazdym nastepnym patchu zawsze cos oslabiaja tylko... (przewaznie sa to niewinne elfy :P)

16.08.2004
13:33
[21]

pawel020 [ Carnivale ]

https://www.pawel020.neostrada.pl/testt2.avi zrobilem film pokazujacy nowego hero ,plik ma 2MB i wymaga kodeka xvid

Wypowiedź została zmodyfikowana przez jej autora [2004-08-16 13:37:22]

16.08.2004
13:49
smile
[22]

Xazaxus [ ka Neophyte ! Love God ]

Niezłeee dzięki pawel020

16.08.2004
15:00
[23]

Orrin [ Najemnik ]


Witam w ostanie dni roku szkolnego pogryalismy sobie troche warcrafta po sieci teraz sa wakacje wiec kazdy sie rozjechal ale potem znow wrocimy do sieki. No ale jest przynajmniej czas na potrenowanie.
Potrafie pokonac komputer na poziomie szalony jednak nie radze sobie juz 2 komputerami nawet na latwy
gram nocnymi elfami i mam do was prosbe. Czy ktos moze napisac jakis maly poradnik jak najszybciej sie rozbudowac i w co unwestwac. MMoja taktyka jest taka
Najepierw robie kaplanke i luczniki potem je wrzucam na ptaki i ostatecznie himerami walcze

24.08.2004
22:05
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[24]

Atreus [ Senator ]

Czy ktoś mi pomoże w przejściu misji Rozbudzenie Furiana - Rozdział trzeci z kampanii Nocnych Elfów ? Nawet na normalnym poziomie nie daję rady. To pewnie przez ten najnowszy patch nocne elfy są osłabione?
Raz nawet udało mi się zabić wszystkich magicznych strażników, została mi tylko Tyrone i ruszyłem do tego rogu. Ale nic się nie działo i właśnie orkowie zniszczyli ostatni budynek w moim obozie. Czyli klęska.

24.08.2004
22:13
[25]

Xazaxus [ ka Neophyte ! Love God ]

Ja tam rozwalam te orki (nie całkiem, bo szkoda czasu na niszczenie budynków). Potem strażnicy i akurat kończę jak zostaje jakieś 5-10 drzew (na hardzie).

25.08.2004
00:47
[26]

Xazaxus [ ka Neophyte ! Love God ]

Orrin -> Widziałem Twój post już dawno, ale ciągle się opierałem przed odpisaniem Ci, bo do elfów to ze mnie specjalista żaden i łudziłem się, że ktoś inny da lepsze rady. No ale jak nikogo nie ma, no to wtrącę swoje 3 grosze.
O rozbudowie szybkiej wiele nie wiem, poza tym, żeby ładować od razu 5 ogników do kopalni. Łuczniczki to nie jest zły pomysł, ale kapłanka IMO odpada. Lepiej zrobić demon huntera, albo strażniczkę, albo już nawet strażnika gaju, bądź wynająć kogoś z tawerny. Kapłanką jakoś nikt nie gra. Taktyka z jeźdzcami hipogryfów była kiedyś bardzo dobra pod FFA, więc może być.

25.08.2004
01:44
[27]

paściak [ z domu Do'Urden ]

To mile uczucie widziec ten watek na 1 stronie :D
Orrin --> ja gram na BN, prawie codziennie jedna, dwie gry (3 vs 3) i teraz moja ulubiona i najczesciej stosowana strategia, ktora do tego nawet czesto sie sprawdza ( ;> ) jest robienie na poczatku lowczyn i luczniczek (i caly czas biore herosa Straznika Zagajnika - moj ulubiony chyba, entagle rzadza, aura dobra jak masz w teamie orka, trenty sa niezle a specjal swietny) i w miare szybki tech do chimer :-D Czyli mam 2 drzewce wojny, sklep, dom lowcow, z 6 studni, robie uptech bazy, robie 2 herosa (Kaplanka Ksiezyca bo nie trzeba sie nia zbytnio przejmowac, a aura sie bardzo sprawdza w grze druzynowej [jak Twoi friends masuja rifle! [:-> ] buduje drzewca wiatru, uptech do drzewa wiecznosci i szybciutko 2 budynki od chim. Chimery w sile <10 to jest pałer ;-P
Oczywiscie jesli Twoi przyjeciele maja cos anty-air, a przeciwnikami nie sa nieumarli masujacy gargulce ...

GOSU JESTEM, WIEM! :-PPPPP

25.08.2004
10:33
[28]

Pawell88 [ Chor��y ]

To wszyscy wiedza ;p

25.08.2004
11:08
[29]

W_O_D_Z_U [ Makaveli ]

ja mam pytanie nie potrzebuje żadnego cd-keya żeby grać przez neta bo mam zamiar zacząć grać

25.08.2004
12:28
[30]

Blaster85 [ Konsul ]

W_O_D_Z_U ----> potrzebujesz orginalne e zeby moc pograc na BNie
pa[ciak ---> jestes GOSU ;p

28.08.2004
15:56
[31]

Pawell88 [ Chor��y ]

Wpadlby ktos dzisiaj wieczorem tak o 23 na BN?

28.08.2004
22:30
smile
[32]

paściak [ z domu Do'Urden ]

Markos --> sorry, ale ja dzisiaj nie bardzo :( A nawet gdyby to bardzo krotko, bo musze isc na ta 1 msze .......

30.08.2004
18:06
[33]

Orrin [ Najemnik ]


Ja zawsze robie kaplanke poniewaz ma ona 4 czar wyrabany
Gdy zaczne zucac gwiazy w miescie wroga niewiele zostaje :)

30.08.2004
18:09
[34]

Xazaxus [ ka Neophyte ! Love God ]

Tak, tylko że wystarczy Cię pierdyknąć młotkiem czy jakimś innym czarem przerywającym i pozrzucałeś gwiazdy. ;-) Ale na 1.0 to faktycznie ostro w budynki wali.

13.09.2004
20:11
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[35]

DarkStar [ PowerUser ]

wlasnie ukonczylem the frozen throne:) co za klimatyczne zakonczenie!:) blizzard powinien dosac oscara za animacje 3d i muzyke:) koncowka ostaniego filmiku po prostu mnie wymiotla:) nie wiecie co sie dalej stalo z Arthrasem vel Krolem Liszem? a co z nagami i krwawymi elfami?

13.09.2004
20:11
[36]

_Luke_ [ Death Incarnate ]

Pewnie fabule pociagna dalej w WoW

13.09.2004
20:44
[37]

DarkStar [ PowerUser ]

jakos nie moge znalez na mapce WoW Northrend

13.09.2004
20:53
[38]

Miniu [ Generaďż˝ ]


Jesli dobrze kojarze i w tej krainie siedzi Arthras to pewnie nie pojawi sie ona w grze jako tako ale bedzie symbolizowala kraine tych Zlych ktozy bede wypuszczac niezliczone inwazje na reszte swiata.

13.09.2004
20:55
[39]

DarkStar [ PowerUser ]

pewnie tak. moliwe, ze wprowadza ja dopiero w dodatku. szkoda, jestem cholernie ciekawy co sie stalo dalej:P

13.09.2004
21:06
[40]

Miniu [ Generaďż˝ ]

DarkStar nie o to mi chodzi. O tym co sie stalo dowiesz sie pewnie od razu w WoW. pewnie wiekszosc postaci gdzies wystawi swoje mordy (albo okaze sie ze padly), Krainy umarlych nie przedstawia pewnie dlatego zeby nie okazalo sie ze wcale taka straszna nie jest (gracze sa do wszystkigo zdolni). Pewnie juz po miesiacy grania ludzie by campowali wokol Tronu czekajac na respawn Arthasa :D.

13.09.2004
21:21
[41]

DarkStar [ PowerUser ]

hehe cos jak Baalrun w Diablo:) swoja droga jedna kraina nieumarlych juz jest z Lady Sylvanas na czele. ciekawe jak to Blizzard rozwiaze

13.09.2004
21:25
[42]

Miniu [ Generaďż˝ ]

O ile wiem to bedzie grywalna frakcja Undedow. Heh ciekawe czy bedzie mozna grac ghluem :D

13.09.2004
21:28
[43]

Mastyl [ Legend ]


13.09.2004
21:31
[44]

Mastyl [ Legend ]

Oj, przeprszam, ale zaczalem.

A chcialem sie przywitac, bo chyba w tm wtku jeszzce nie pisywalem.

Mam pytanie, przeszedlem sobie singlowe W3, singlowego FT, a do multi jakos mi sie nie pali. Czy sa jakies dobre i dopracowane amatorskie mapki, mody i kampanie w stylu bonusowej kampanii RPG orkow z FT ? Szczerze mowiac mam ochote na cos takiego, a nic nie wiem. Moze jakies odbre strony z mapkami chociaz polecicie ?

13.09.2004
21:38
smile
[45]

DarkStar [ PowerUser ]

poszukalem troche i znalazlem:) miales racie Miniu:)

To further their dark aims, the Forsaken have entered into an alliance of convenience with the primitive, brutish races of the Horde. Holding no real loyalty for their newfound comrades, the Forsaken have duped them into fighting against their common enemy - the Lich King.

Lich King bedzie common enemy:)


z tego ci wyczytalem undeady nie dziela sie na rasy, tylko klasy - Warrior, Warlock, Mage, Rogue, Priest. pewnie bedzie mozna ustawic ghulowaty appearance:) ------>

gdybym mial grac widzial bym siebie jako plugastwo (stworek z rozcietym brzuchem) :)

14.09.2004
00:01
[46]

Mastyl [ Legend ]


A tak, tez mi pachnie lipa ze wybierajac undeadow w WoW wybieramy frakcje tej kichowatej elficy Sylvanas Windrunner. Wolalbym sluzyc pod Arthasem/Lich Kingiem :)

W WoW mozna tez grajac undeadem wybrac mrocznego rycerza, takeigo jak wlasnie Arthas... sa tez mounty kosciane... :)

14.09.2004
00:18
[47]

_Luke_ [ Death Incarnate ]

Mastyl --> Troche sie spozniles :P Watek lata swietnosci ma juz chyba za soba. Co do stron z mapkami to ja znam taka:

14.09.2004
00:30
[48]

Miniu [ Generaďż˝ ]

Chyba na stronie CDP byla jakas fanowska kampania

14.09.2004
00:34
smile
[49]

soze [ sick off it all ]

a jaki mod polecacie?! :))

19.09.2004
09:40
smile
[50]

ehhh [ Angel of Death ]

dzien dobry;) - bylbym dozgonnie wdzieczny gdyby ktos moglby podac linka do dalszej czesci orkowej kampanii we frozen throne, 1 akt skonczyl sie nadzwyczaj szybko:)

19.09.2004
09:54
[51]

Ptosio [ Legionista ]

ehhh- Jest zawarta w patchu, chyba 1.14 ? Wejdz na b.net powinno ci automatycznie sciagnac.

19.09.2004
10:40
[52]

Filevandrel [ Dyżurny Filet Kraju ]


Ja sie na kampanii orkowej zawiodłem:( takie RPG a ja miałem nadzieje na rozbudowe durotaru a na koniec bitwe wielka armia a i tka moglem kierowac tylko bohaterami:( swoja drgoa gdzie sie ten gosc co sie go zabija na koncu z taka armia sie uchowal jak w Lordaeronie szalała plaga???

20.09.2004
23:15
[53]

_Luke_ [ Death Incarnate ]

Dla porzadku:

- PATCH 1.17
--------------------------------------------------------------------------

FEATURES

- Two new Neutral Heroes, the Firelord and the Goblin Alchemist, have been
added to the game. For further information on these exciting new Heroes
and a listing of their abilities, visit https://www.battle.net/war3 .
- A "Profile" button has been added to the Battle.net toolbar. You can now
look at your profile from the Battle.net news page without ever entering
chat.
- Replays now display their version number in the Replay selection screen.
- Designating a new clan chieftain now includes a confirmation dialogue.
- 9 maps from our Bonus Map program including (8)Funny Bunny's Egg Hunt,
(8)Shamrock Reef, (8)Dragon Falls, (8)Deadlock, (8)Gold Rush, (8)Slalom,
(6)Copper Canyon, (6)Rolling Hills, and (4)Predators.

FIXES

- Fixed a problem with Burning Oil that caused the effect to not be created
when buildings were attacked directly.
- Fixed a problem that caused some instant spells cast after a targeted
spell to execute before the targeted spell.
- Fixed problems with the Melee AI when it attempted to use certain
instant spells.
- Fixed a problem with Morphing units re-executing commands that were
interrupted by the morph timer expiring.
- Fixed an exploit that would allow players to track enemy units under
the fog of war with queued move commands.
- Fixed a problem with units following enemy units and never proceeding
to the next order when they moved underneath the fog.
- Fixed a problem with spells that can target a point or unit (like
Shockwave) failing when the selected target dies. If the selected
target runs under the fog or teleports, the spell is intended to fail.
- Fixed a problem with Envenomed Spears wearing off too early if the
affected unit was also affected by Slow Poison or the Orb of Venom.
- Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
- Fixed the orb air attack speeds for the Blood Mage, Pit Lord, and Fire
Lord.
- Fixed the armor upgrade values for Human, Orc, and Undead shops.
- Fixed a problem preventing Phased Faerie Dragons from teleporting.
- Fixed an issue with Faerie Dragons that could cause them to become
unresponsive to most commands if you Phase Shifted just as the unit was
attacking something.
- Fixed Doom so that the spell now has a maximum creep level.
- Fixed an issue that caused Crypt Fiends to deactivate Web when they
unburrowed.
- Fixed a problem with Cleaving Attack that would prevent it from working
when Orbs were equipped.
- Fixed an issue with Cleaving Attack that would cause Thorns Aura to
reflect damage on targets that took splash damage.
- Fixed an issue that could cause the Orb of Annihilation's splash damage
to ignore armor.
- Fixed a problem that could cause Metamorphosis to cancel the effects of
a Staff of Teleportation.
- Fixed Devour such that devoured units now give experience to the owner of
the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
- Fixed rally points such that friendly units will no longer cancel rally
orders to Heroes that teleport, Blink, or Mirror Image.
- Fixed illusions so they now get correct damage, armor, life, and mana
bonuses consistent with the original units.
- Fixed an issue with morphed units that could cause them to cost food when
revived by Animated Dead if they had died in their morphed form.
- Fixed the Storm Pandaren (from the Pandaren Brewmaster's ultimate) so it
now correctly displays Wind Walk's backstab damage.
- Fixed a problem with Flame Strike that wouldn't allow Blood Mages to
become invisible after they finished channeling the spell. Prior to this
fix, the Blood Mage would become visible for as long as damage was taking
place, despite the fact that he was no longer casting the spell.
- Fixed upgrading buildings such that they now receive the correct hit point
bonus from the Masonry upgrade.
- Fixed a problem that could cause manually cast arrow abilities to
occasionally fail.
- Fixed racial shops so they no longer block line of sight.
- Fixed multiple units' casting the same spell so they now distribute the
load more efficiently.
- Fixed creeps so that missile spells no longer wake them when launched.
Instead, the creeps now wake when a spell hits.
- Fixed channeling units so they will auto-queue orders issued to the entire
selection except for Stop and Hide. Orders issued to the selected subgroup
will break channeling (so you can teleport out of the area while
channeling).
- Fixed units in the middle of a non-channeling spell such that they will now
auto-queue all orders until the spell is complete.
- Fixed Hero icons so their order is now consistent throughout the game.
- Fixed replay speeds so they can once again be changed while the replay
is paused.


MAPS

Expansion - Frozen Throne
- (4)Turtle Rock - Top right and bottom left creep camps now drop equivalent
items.
- (4)Twisted Meadows - Added some trees near the south Mercenary Camp
to prevent mercenary purchase without engaging the creeps. Also added
some trees to prevent item purchase from Goblin Merchant without
engaging creep camp.
- (6)Demon's Crossing - Removed the two Dragon Roosts and their accompanying
creep camps from both sides of the map, then altered the creep camp
guarding the remaining Dragon Roost. Rebalanced most of the creep camps to
be more player friendly.
- (6)Monsoon - Added some trees near the water line to prevent units from
moving behind them.
- (6)Typhoon - Added some trees near the expansion gold mines to prevent the
creeps from harassing players when they pass by. Added some trees to start
locations and moved bottom middle start location closer to trees to help
with initial harvesting.
- (6)Upper Kingdom - The two center creep camps that are guarding gold mines
have been pushed back from common pathing areas.
- (8)Mur'gul Oasis - Center creeps pushed further back away from common
pathing areas through the middle.
- (8)Gold Rush - Fixed missing Tavern from the bottom left corner.

Classic - Reign of Chaos
- (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
groups to path through. The creep camp guarding the top middle expansion
gold mine no longer attacks units that path nearby.


BALANCE CHANGES

General
- Haunted and Entangled Gold Mines are now indicated on the minimap.
- The experience bonus for having a single Hero and owning a tier-2 or
tier-3 town hall has been increased to +15%/+30% from +10%/+20%.
- Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and
Breath of Frost no longer damage a targeted friendly unit.
- Default autocast spells (like Abolish Magic or Bloodlust) that require
research will now have autocast enabled when the research completes.
- Arrow abilities set to autocast now override Orb effects.
- Repairing an upgrading building now uses the repair time and cost of the
original building.
- Harvesting, building, and repairing workers are the only units left
behind by a teleport.
- Hexed and polymorphed units now have the same statistics as the normal
units except for movement speed and the model. Previously, these abilities
were changing the armor type and hit point regeneration type.
- Constructing Peasants are now included in group selections. A
constructing Peasant will automatically queue all orders unless it is
the only unit selected, or until it receives a Stop order.
- Channeling ultimates now cancel invulnerability. If an invulnerability
spell is used while channeling, channeling will end.
- Damage-capped AOE spells now have a seperate cap for friendly, enemy,
and neutral units.
- Enemy units now take damage from Lightning Shielded illusions.
- If a unit is rallied to a unit/Hero that dies, the rallied unit will
now continue to move towards the last spot the rally target occupied.

Human
- Defend has been reworked. Piercing damage is still reduced by 50%, and
there is now an additional 30% chance that a defending Footman will
reflect unit attacks back on the source for full damage. Piercing damage
building attacks have a 30% chance to do no damage.
- Banish now costs mana 75/60/50 by level, and has a 0-second cooldown at all
levels, down from 5/3/1 seconds.
- Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.
- Siphon Mana has been reworked. It now transfers mana from an enemy to the
Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana
can push the Blood Mage's mana up to as much as twice its normal maximum
value, though mana gained in this way drains off rapidly if not used.
- Blood Mage attack speed increased by 30%.
- Flame Strike damage cap set to the equivalent of 6 targets, up from 5.
- Knight hit points increased to 835 from 800.
- Arcane Towers now deal 20 bonus damage per attack to summoned units.
- Divine Shield can no longer be deactivated.
- Phoenixes no longer regenerate life from a Fountain of Health.

Undead
- Death Knight base armor reduced to 3 from 4.
- Banshee attack range increased to 600 from 500.
- Units raised by Animate Dead are now invulnerable to dispels as well as
damage.
- Destroyers no longer regenerate mana from a Fountain of Mana.
- Unsummoning an upgraded building now provides resources for the original
building in addition to the cost of the upgrade (before it was just the
cost of the upgrade).
- The Nerubian Towers' frost attacks now properly affect magic-immune units.
- Devour Magic now dispels the owl summoned by Sentinel, but does not give
mana to the Destroyer.
- Since we have corrected the splash damage bug with Destroyers, we have
reverted Destroyers to their old 1.14 statistics. Destroyers now have
mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation
now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana
per unit dispelled, down from 150. Note that Devour Magic no longer
gives health or mana when a player devours friendly buffs.

Orc
- Wind Walk now allows the Blademaster to walk through units.
- Wind Walk's backstab damage reduced to 40/70/100 from 50/85/120.
- Unstable Concoction primary target damage increased to 600 from 550.
- Chain Lightning will now jump to sleeping targets if the primary target
is also asleep.
- Tauren Chieftain base Intelligence increased to 15 from 14.
- Troll Batrider build time increased from 25 to 28.
- Experience granted for killing the Spirit Wolves summoned by the spell
Feral Spirit increased by approximately 40%.
- Spirit Link can now be used to affect illusions.
- Spirit Walkers now appear before Raiders and Kodo Beasts in the group
selection.
- Troll Batriders can no longer use Unstable Concoction while Banished.

Night Elf
- Abolish Magic no longer auto-dispels hero spells.
- Abolish Magic no longer removes positive buffs on friendlies or negative
buffs on enemies when manually cast (it already did this for autocast).
- Rejuvination can now target magic immune units.
- Faerie Fire armor debuff reduced to 4 from 5.
- Archer hit points increased to 245 from 240.
- Faerie Dragon damage increased to 14-16 from 13-14.
- Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but
level-3 Entangling Roots damage increased to 25 per second from 15 per
second.
- Ancient Protector's attack now uses a homing missile.
- The Huntress' bouncing attacks will no longer bounce back to the initial
target.
- Shadow Strike is no longer removed by Banish.
- Taunt now affects only the 10 closest units. It is also now disabled by
Banish.

Neutrals
- Naga Sea Witch speed reduced to 270 from 300.
- Cluster Rockets mana cost reduced to 70 from 75.
- Voidwalker mercenaries now cost 2 food, up from 1.
- Hydras spawned from a splitting parent are no longer considered summoned
units.

Items
- Targeting an unwalkable location with a Scroll of Town Portal will now
try to place units as close to that location as possible. If no valid
location can be found, the units will be teleported to an area around
the town hall.
- All Orbs now affect magic-immune units.
- Orb of Corruption debuff can no longer be dispelled.
- Orb of Fire now deals Spell damage instead of Magic damage.
- Mechanical Critters are no longer displayed on the minimap.
- Mechanical Critters no longer teleport with you.
- Amulet of Spell Shield no longer blocks physical skills (e.g., Ensnare).

NOTES: Replays are incompatible between major game revisions (1.16
replays cannot be viewed with the 1.17 version of Warcraft III).
Custom save games will not load from version 1.16.

20.09.2004
23:21
smile
[54]

_Luke_ [ Death Incarnate ]

Tak sobie czytam te zmiany i dochodze do wniosku, ze ciesze sie, ze juz nie gram w ta gre :) Inaczej cisnienie by mi niebezpiecznie skoczylo a tak - pelen luzik :>

ps. W40k: DoW juz blisko :)

21.09.2004
11:18
smile
[55]

_Luke_ [ Death Incarnate ]

Nie wierze, nikt nie gra? :> Jak tam imba Warden? Teraz powinna byc better then ever:

-The experience bonus for having a single Hero and owning a tier-2 or
tier-3 town hall has been increased to +15%/+30% from +10%/+20%.

:P

21.09.2004
12:36
smile
[56]

Blaster85 [ Konsul ]

_luke_ --> ghule teraz roxor gralem z kumplem z klanu w AT i chcialem sie steleportowac do jego bazy no i sie steleportowalem samym hero bo ghule zostaly przy zbieraniu drewna O_o. Zdziwilo mnie nawet to ze ghul wracajacy od budynku bez drewna tez sie nie steleportowal.
Druga sprawa to ghule sie plataja o siebie przy zbieraniu drewna ;/// jak patrze na to to mnie boli....

21.09.2004
12:48
[57]

_Luke_ [ Death Incarnate ]

Muehehe... to pewnie przez ta zmiane z TP:

Harvesting, building, and repairing workers are the only units left
behind by a teleport.
:P

Poza tym podobno wycieli znow tzw. forest walk - dlatego ghoule sie blokuja...

ps. chyba solo BladeMaster tez jest przegiety?? Przesadzili z tym windwalkiem...

21.09.2004
13:10
[58]

Ptosio [ Legionista ]

Ssie, już 31 %, niedługo zagram i powiem jak sie gra:)
Nawet jak jest źle to jest dobrze bo przynajmnej coś się dzieje :)

02.10.2004
23:09
[59]

Orrin [ Najemnik ]


Znacie jakies strony gdzie mozna sciaganac sobie dodatkowe nieoficjalne kampanie ?
szukalem w necie i zawsze jak cos znalazlem to plik byl zwalony

11.10.2004
21:03
smile
[60]

Kicab [ ]

Co trzeba zrobic by móc tworzyc gre na BN i zeby mozna bylo sie domnie dolaczyc ??? prosze pomocy

11.10.2004
22:44
[61]

Miniu [ Generaďż˝ ]

Zew Ip lub przekierowane porty. Ewentualnie gdy siedzisz za jakis firewallem to tez musisz odblokowac porty.

08.11.2004
11:58
[62]

Xazaxus [ ka Neophyte ! Love God ]

Czy ktoś jeszcze gra w Warcrafta, czy wszyscy czekają na WoW?

Rotfl replay na classic 1.17:

08.11.2004
12:03
[63]

Blaster85 [ Konsul ]

ja jeszcze gram w WarCrafta ale jak wyjdzie WoW to przejde na niego ;p

13.11.2004
13:59
smile
[64]

Paul12 [ Buja ]

Help! Nie wiem jak przejść ostatnią misje w FT :/ Kiedy przejmuję jeden obelisk (najbliżej początkowej bazy), to co jakiś czas zaczynają mi rozpieprzać początkową bazę. Kiedy idę do następnego, to nie mogę obronić pierwszego obeliska. Jaką zastosować taktykę, żeby przejść tą misję?? Z poprzednimi nie miałem problemu, ale z tą męczę się od kilku dni (a FT zainstalowałem tydzień temu :P)...

13.11.2004
19:55
[65]

Paul12 [ Buja ]

No i przelazłem :P Ukończenie FT zajęło mi równo tydzień (tak, wiem że to długo). Warto było się pomęczyć dla zajebistego outra (nie mówię tu o tej walce)... Lista twórców gier mogłabybyć ciekawsza, ta w reign of chaos jest lepsza IMO. Kiedy wypuszczą następny dodatek?? :P Bo na WoWa to niestety mam za słabe łącze, no i sprzęt raczej też niezbyt mocny :) Pozdro :)

13.11.2004
20:55
[66]

Xazaxus [ ka Neophyte ! Love God ]

To teraz przejdź na hardzie. ;D A jak już przeszedłeś to R!spect 4 You. ;) Chyba się nie zapowiada na następne dodatki, wszystko się skupia teraz wokół WoW. ;/

13.11.2004
22:44
[67]

Paul12 [ Buja ]

Jaaasne :) Nie mam tyle samozaparcia żeby każdą misje powtarzać setki razy! Robię przerwę tygodniową w graniu (na naukę) i znowu do czegoś siądę. Hmm, może dodatek do CoD? A outro tak mi się zajebiście spodobało, że wieczorkiem podłączyłem kompa do telewizora (dużo większy ekran niż monitor, hehe) i do wieży. Warcraft jak w kinie... Blizzard będzie zawsze guru w tworzeniu filmów do swoich gier jednak.

13.11.2004
23:54
smile
[68]

Blaster85 [ Konsul ]

heh to zobacz jeszcze intro WoW ,polecam... ;p

14.11.2004
00:25
smile
[69]

DarkStar [ PowerUser ]

najlepsza jest nuta kiedy Arthas siedzi juz na swoim lodowym tronie:)

drugi, wedlug mnie, najlepszy filmik jest pod koniec kampanii ludzi (super muzyka), a trzeci Hellmaker Redemption:)

14.11.2004
00:45
[70]

paściak [ z domu Do'Urden ]

Ten watek na 1 stronie :O
A ja zakonczylem swoja przygode z warem, sprzedalem go i FT z ami za 30 zlotych.
Zostaja mi wspomnienia, albo w WoW (ale to przyszlosc...) ;)

02.03.2005
09:29
smile
[71]

_Luke_ [ Death Incarnate ]

Warcraft III Frozen Throne 1.18 patch notes

FEATURES
6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, (8)Extreme Candy Wars 2004.

FIXES
Fixed a problem that caused Gargoyles to become stuck in Stone Form.
Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal.
Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal.
Fixed the visibility of the Flamestrike de-buff icon.
Fixed a problem with Defend not absorbing Piercing splash damage.
Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate.
Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form.
Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards.
Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance.
Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow.
Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died.
Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps.

MAPS
(6)River of Souls - Changes to allow AMM play.
(8)Crossroads - Fixed a grammatical error.

BALANCE CHANGES

Undead
Banshee build time has been reduced to 28 seconds from 35 seconds.

Neutral
Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
Tornado mana cost has been reduced to 200 mana from 250 mana.
Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged.
Lava Spawns now require 15 attacks to replicate, up from 14.
Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
Summon Hawk mana cost increased to 50 mana from 35 mana.
Pocket factory hit points increased to 300/450/600 by level from 300/400/500.
Healing Spray effect per wave increased to 40/55/70 from 35/50/65

Items
Staff of Teleportation gold cost has been increased to 150 gold from 100 gold.

WORLD EDITOR FEATURES

Trigger Editor
Added new functions:
Environment: Terrain Pathability
Environment: Terrain Tile Type
Environment: Terrain Tile Variance
Floating Text: Permanent/Expires
Floating Text: Suspend/Resume
Floating Text: Change Position to Point
Floating Text: Change Position to Unit
Floating Text: Change Age
Floating Text: Change Lifespan
Floating Text: Change Fadepoint
Floating Text: Change Text
Game: Enable/Disable Selection (Functionality and/or UI)
Game: Enable/Disable Pre-Selection (Functionality and/or UI)
Game: Enable/Disable Drag-Selection (Functionality and/or UI)
Trigger: Get Trigger Name
Added new unit states:
Plagued
Snared
Stunned
Poisoned
Polymorphed
Sleeping
Resistant
Ethereal
Magic Immune
Lightning triggers now have their own category.
Lightning triggers now use the Z coordinate of the specified Location.
Custom Lightning triggers can now use an explicit Z coordinate.

WORLD EDITOR FIXES
Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado.
Fixed multiple-level support for Shadowmeld.
Fixed Rain of Chaos' order id.


Heheheh

02.03.2005
10:29
smile
[72]

-—«( MadtracK )»—- [ Pretorianin ]

Ktos w to jeszcze gra na GOLu?

02.03.2005
10:32
[73]

_Luke_ [ Death Incarnate ]

Ktos gra, np. Deon aka Blaster :)

02.03.2005
10:35
[74]

-—«( MadtracK )»—- [ Pretorianin ]

_Luke_ zapomniales aka Rider_of_death :)

02.03.2005
15:37
[75]

Lord Revan [ Pretorianin ]

W Warcraft Frozen Throne podobał mi się ostatni filmik !

02.03.2005
15:44
smile
[76]

-—«( MadtracK )»—- [ Pretorianin ]

Moze ustawimy sie na jakies derby ? :)

AT z golasami jeszcze nie gralem ;]

16.03.2005
14:41
[77]

dargonstar1000 [ Centurion ]

Siema
Mozna grac na piratach w battle net????

16.03.2005
15:11
smile
[78]

wata_PL [ Konsul ]

ja czasem jeszcze sobie zagram
na piracie na battlenecie sie nieda ale na pewnym kanale sie da :)

16.03.2005
23:17
[79]

dargonstar1000 [ Centurion ]

Wata_pl>>>>>>>>>prosze o kontakt na gg!!:):):):) >>>>4782178<<<<<

21.03.2005
16:20
[80]

Blaster85 [ Konsul ]

a ja sie pochwale ze z klanem osiagnelismy #1 miejsce w AT 4v4 ;)

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