Orion66x [ Centurion ]
SOLDIERS OF ANARCHY PL - problem z misją "przyszli o zmroku"
Moze ktos z was gra/grał w ta giere. Mam problem z misją "przyszli o zmroku" gdzie mam dokonac kontaktu z NOAH. Nie mam zielonego pojecia co mam zrobic tam. Zaczalem normalnie grac i zabijac wrogow a potem jak dolecialem do jakiejs bazy (NOAH bodajze) to wyskakuje rozmowa z ktorej wynika iz NOAH uwaza mnie za wroga. Obojetnie co zrobie czy ich zaatakuje czy nie zawsze jest tak samo.
Co robic???
Orion66x [ Centurion ]
up
Orion66x [ Centurion ]
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piokos [ ]
może to któraś z tych misji:
Below are mission walkthroughs for getting through SoA. Things may not always work out as I have described them - you may accidentally alert a guard or the AI may behave differently during your missions than it did for mine,changing what happens. That said, I hope they are useful to those playing through the campaign.
Before starting the campaign, I recommend doing the tutorial to get an idea
of the controls are and what is available in SoA.
CAMPAIGN DIFFICULTY: This walkthrough was written based on a Hard campaign.
GLOSSARY: To save myself a bit of typing, I abbreviate directions to their
first letter (eg North = N, South-East = SE, West = W, etc).
A LEAP IN THE DARK
----------------------
Head towards the source of the green waves (ie the green waypoint), but head
W where the first path intersects. You'll find a bear near some crates. As
your first act upon leaving the compound, kill the bear to again stamp
man's dominance over nature. Pick up the crates [2 x Uzis & some 9mm clips]
and give your Light Weapon Guy an uzi. Resume your path towards the green
waypoint.
Kill the wolves on your way there and in front of the dam. Just in front of
the dam, you'll come across an empty Humvee. Have your non-Explosives squad
members get in and send your Explosives guy up to the dam. Plant your
explosives by the wall, program in 20 seconds and run away. Once it explodes,
get all of your guys into the Humvee and proceed to the yellow waypoint (the
lumber yard).
Grab the crates [7.62mm ammunition? - I didn't record this] (again killing
the wildlife first) then head towards the green marker. Save the guy from the
wolves (not that he needs much help) and talk to him. Follow him to his village.
Talk to him again.
Avoiding the bad guys, take the path that leads SW from the village. Follow
it down until you see a house. It'll blow up (!!). Take out the two Slingers
and talk to the guy who ran away. He'll join up. Give him a weapon, scavenge
the Slingers' equipment and don't forget to grab the crate behind the shed
[3 x medikits]. Head back to the village.
Leap the wall next to the Seeker's house. Pick up the crates [2 x MP5s, 9mm
clips, 7.62mm ammo, molotov cocktails]. There is another crate [2 x Kevlar
vests] around the front of the house, but watch out for the Slinger who will
walk down that way. Equip 3 members of your squad with your best equipment
and send the other two back to the Humvee with the 7.62mm ammo. (I'd
quicksave here).
Draw the Slingers into a crossfire. Have your Humvee not too far away to
assist if required. Try to attract the enemy Humvee into an ambush - molotov
it if necessary or bring in your Humvee to open fire on it, then have your
squad open fire on it too. Don't lose a squad member or the Humvee.
Scavenge all that you can. Talk to the men in the centre of the village -
some will join up. Before you finish the level, have one of your guys hop
into the Seekers car, parked out the front of the village.
-- BETWEEN MISSIONS: Trade the Seeker's car back to him for personnel
armour. Move your guys away from having Berettas, towards uzis and MP5s.
Get the crossbow bolts and give them to your sharpshooter. --
THE RAID
------------
Split your squad into three groups - two groups of foot soldiers and one
group in the Humvee. Carefully send your Humvee around to cover the back
road leading out of the base. Move your foot patrols closer to the base,
watching how the patrols move as you approach. The aim is to take out
these patrols without alerting the entire base. Take this slowly and do
it right, working your way from the outside in.
My preferred method was to work around the W side of the base first, taking
out the patrols one-by-one. By the time you've got around to the N side of
the base you'll be able to sneak up on those Slingers in the centre area
much more easily. You should also aim to take out the stationary Slinger in
the centre of the base without alerting him - if he is alerted, he'll get in
the car and drive off. If you take him out without alerting him, you get to
keep the car (!).
There are mines on the road heading W - get your explosives guy to grab them
once you've taken out the two guards nearby. The crate in the S-most yard
(next to the train carriages) has a [Crossbow] in it - give that to your
sharpshooter who (if you have the crossbow bolts) will be able to take out
guys silently.
Once the base is clear, scavenge all you can and grab the crates in the
Compound [which has guns, ammo, crossbow bolts and medikits]. Head to the
nextobjective (but make sure those mines are cleared!). Two guards need to
be taken out at the radar station. Grab the crate [2 x 7.62mm ammo] that is
there as well.
Head to the next objective. If you go NE from the radar station you'll see a
drunken man in the forest who has some stories to tell about demons... When
you get to the town that is the objective, you'll see 5 Slingers near a
truck, gathering the villagers. Move into position carefully, then open fire,
aiming to take the enemy out as quickly as possible. There is one patrolling
Slinger - try to take him out as far away from the other Slingers as
possible. If you tip off the Slingers, they will open fire on the villagers,
but this doesn't appear to have any serious consequences. It is, however,
easier to take out the Slingers if their attention is divided between the
villagers and you.
Once you've rescued the villagers, talk to the woman and you'll get two
new recruits. Scavenge everything and dump your excess into the Ural and
your other vehicles. Jump into your vehicles and head to the next objective.
Recon the base and see where everything is. Take out the patrolling Humvee -
one well placed mine should do the trick. Plant a mine after you see its
path around the base.
+--------------------------------------------------------------------------+
Taking the base is a bit harder. If you kill the guard on the N wall you
can alert the base, but this can make things easier for you as the enemy
split up a bit. In the base is an empty APC - if you can sneak two men into
it (by jumping the gate in the N wall) you'll end up with a lot more
firepower. In the APC you should be able to take on the Slinger guards
and Humvees one-on-one, but if it gets too hot for you, move the APC
outside and have your men support it with their firepower. Also have your
squad ready to move in and help the APC as required.
You can also try lobbing molotov cocktails over the walls of the base onto
Humvees - if you are lucky you'll be able to destroy / severely damage a
Humvee this way, but don't bet on it.
After clearing the base, shoot out one side of the prison fence that is
keeping the old man and talk to him. Scavenge everything - there are some
crates in the base [with Heavy Vests in one, Binolculars and Medikits in
the other]. Grab the GAZ as well. See the destroyed helicopter? Open it up
(by XXXX) for a nice surprise.
-- BETWEEN MISSIONS: Start to upgrade your weapons. Hopefully some of your
squad will have gotten some new skills, so take advantage of this. --