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Divine Divinity - parę pytań

17.08.2003
22:48
smile
[1]

^Piotrek^ [ Toilet Tantalizer ]

Divine Divinity - parę pytań

1. Gdzie można znaleźć trzecią część zestawu świętych broni (naszyjnik i sztylet już mam)?
2. Ile jest przedmiotów z zestawu Dragon Armour i gdzie można je znaleźć (narazie mam tylko pas)?
3. Jaki enchantment trzeba wrzucić do zbroji którąznajduje w skrzynce demona(Stalker) w Dark Forest?
4. Jak enchantować przedmioty? Załóżmy że mam pas z Charm Quality 4, więc moge w niego włożyć cztery takie "kulki"? Dobrze rozumuję? Dlaczego najechanie "Kulą" na przedmiot i odwrotnie w inventory nie skutkuje?

Z góry dziękuję za wszystkie odpowiedzi.

18.08.2003
09:26
[2]

Caldur [ Konsul ]

Mam nadzieję, że znasz trochę angielski ?

Dragon Armour - a set of really fine armour.
You have to complete Council of Seven Quest 13 in order to officially get
this quest, but no doubt you've found various pieces of the Dragon Armour
before this. Here's a description of the pieces of the Dragon Armour set
and where to find them:
1. Shield of the Dragon - in armoury, SW corner of Stormfist Castle (see
Rivertown Quest 18). I hope you got this item when you were in Stormfist
Castle, because TECHNICALLY you can't ever go back there again. However,
if you're absolutely stuck and need the Shield of the Dragon, there is a
way to get back into the Castle... take both teleporter stones with you.
Throw one inside the entrance to Stormfist (drag it as far past the
captain of the guard as you can), then drop the other stone on the
ground outside the entrance and use it to teleport inside the castle :-)
2. Belt of the Dragon - in cellar of house to the south of Malcom's house
in Verdistis. The key to this house is hidden in a tree trunk on the SW
side of the house. The door it opens is on the west wall. In the back
room, you'll find a shelf with another key on it (this key opens a
locked chest in the cellar). You'll most likely drop through the rotten
floorboards into the cellar, or you can use the hatch. In the back room
of the cellar, move all the barrels to reveal the locked chest that
contains the belt and 1000 gold coins.
3. Gloves of the Dragon - in a funeral pyre to the south of the steps you
use to enter the elven burial grounds, which are in the far south of the
Dark Forest.
4. Breastplate of the Dragonheart - when you complete Council of Seven
Quest 13, the dwarven king tells you about the Dragon Armour set, and
informs you that a rich merchant in Verdistis is in possession of the
breastplate (and also that the dwarven king will give you the helm once
you have the breastplate). So... head back to Verdistis and talk to Sir
Patrick. He admits to having the breastplate in his basement, but he
wants you to collect a debt from a fellow named Lucius before he'll hand
it over. *sigh* You now have Quest 12. Once you have the breastplate in
your possession, you'll also need the Dragonheart gem (see Quest 6).
Then head back to the dwarven halls. Seek out Grischa the smith (on an
island in the SW of the halls), and have him identify the Breastplate of
the Dragon for you. Then ask him if he can repair the armour using the
Dragonheart gem. He'll combine the two items to produce a brand new
item, which you'll need to have him identify, called the Breastplate of
the Dragonheart (note: it takes him 24 game hours to produce this, so
you might want to go kill something in the meantime).
5. Helmet of the Dragon - just go back to the dwarven king after Grischa
has produced the Breastplate of the Dragonheart, and he'll give you the
helm! Then go back to Grischa to get it identified.
Once you are wearing the entire set of Dragon Armor, you'll get a bonus skill!
I got Elemental Strike, your mileage may vary.
----------------------------------------------------------------------------------------------
16. Finding the Holy Weapon - 34000 XP and a very powerful item of your
choosing.
You get this quest when you find the first of the three Strange Weapons. You
can find them in any order, depending on where your wanders take you. Here
are the three weapons and their locations:
1. Strange Dagger - Verdistis, Ducal Inn, Rob's room in basement. You must
join the thieves guild to get access to this weapon.
2. Strange Amulet - Dark Forest, Elven Ruins, in cobwebs after entering
through platform in pond.
3. Strange Sword - Iona's dungeon, northern area. You get chucked in here
upon leaving Stormfist Castle when Janus dismisses you from service.
Once you've found all three Strange Weapons, then find the stairway that's
hidden in a clump of trees to the NE of the Cathedral. Once down there, DO
NOT TOUCH ANY OF THE 4 TOMBS, or you will break this quest. Stand in the hex
floor pattern to the SE of the statue there, and it will speak to you. You
have a choice of which of the three Holy Weapons you'd prefer. Once you've
made your choice, the other two items are destroyed and merged with this one
to produce a very powerful third item, which is one of the following
depending on your preference:
* Strange Dagger becomes: Small nobleman's dagger. Guaranteed to do much
more damage than your average dagger.
* Strange Amulet becomes: Nobleman's amulet, probably the least powerful
of the 3 items.
* Strange Sword becomes: Nobleman's sword, a nice one-handed weapon.
The attributes of the various items you create are somewhat random, so I
can't tell you exactly what you'll wind up with... but it will be good, you
can bet on that :-)
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Enchantmentów uzywa się tak :
Musisz mieć umiejętność enchantment na odpowienim poziomie
Otwierasz ekwipunek i klikasz na przedmiot z miejscem na klejnot
Przeciągasz klejnot z ekwipunku na otwarte okno z miejscem na klejnot
Żeby włożyć więcej niż jeden klejnot do przedmiotu z np. czterema miejscami musisz mieć odpowiedni poziom umiejętności - przedm. z 4 miejscami ---> poziom 4
------------------------------------------------------------------------------------------
Zbroje z jaskini Stalkera nie "polepszasz" w zwykły sposób :
Musisz mieć 4 częsci mapy -
1. Treasure maps -
(Note: I lumped these two quests into the Verdistis sewers section of the
guide because that's where I happened to find the first piece of the map that
triggered these quests. No other reason) You have to find 4 pieces of a
treasure map that are scattered all over the kingdom. Here are their
locations:
1. On a body in the far NE part of the Verdistis sewers.
2. You can buy one off Mpenzak the merchant, who is located in the NE of
Verdistis. You must already have at least one piece of the map to show
him before he'll sell you his piece. He asks 500 for it, but you can
haggle him down to 50.
3. On a table in a cave full of spiders, which is NW of the archers guild.
4. In a locked room in the far SW of the dwarven halls. You should be able
to lockpick the door there, which is right next to the entrance to the
mines beneath the dwarven halls. Take the scroll on the floor next to
the bed.
Nstępnie -

2. Bring on the treasure - Armor of Larian.
Before you can embark on this quest, which is in reality a very complex
'Easter egg', you need the following things:
1. Silver breastplate - see Dark Forest Quest 13.
2. Five bottles of dwarven ale from Rimmer - see Dark Forest Quest 14. If
you didn't complete this quest, then you can always buy the bottles from
Rimmer instead.
3. One teleporter stone with you, the other safely near a bed.
4. Exactly 2002 gold coins. Stash the rest in a chest somewhere. The trick
is to put all your gold coins in the chest, then drag a pile back into
your inventory while pressing the Ctrl key. Then choose exactly 2002
coins from the resulting panel.
5. Lockpick skill level 5 would be very handy to have, though probably not
essential. There are a lot of locked doors where you're going, and you
may not want to mess around trying to find all the keys and levers to
open them.
The entrance to the treasure cave is directly to the NW of the camp where
the two guys who were collecting urns hang out. It's in a nook in the cliffs,
just behind a large pine tree. You have to move your cursor all over the pine
tree in order to find it. Once you get inside the cave, there's a huge
spiderweb to the north that you walk through. Then in the NW corner, NE
corner, and SE corner of this cave respectively, there are crystal balls.
Drag each crystal ball into your inventory. Once you have all 3 crystal
balls, head to the SW part of the cave where you'll find a large bowl. Drag
each of the crystal balls into this bowl, and when you drop the third one in,
a secret entrance opens up to the west. Head in there and touch the shrine.
A tough demon appears. Once you defeat him, another entrance to the south
opens up. Lots of bats in here, but they're easy to get by. To the SE there's
a room with a few chests in it, and a lot of gold coins. Remember to resist
the natural urge to pick up any coins, because you need exactly 2002 in your
inventory! You can walk right through the north wall here. Pick up the the 4
ropes that are sitting on the portal, save your game, then step onto the
portal... if you have the 5 bottles of dwarven wine and exactly 2002 gold
coins in your inventory, you'll wind up in a new area (if you wind up back at
the treasure cave entrance, then you had the wrong quantities of these
items). Once you're in this new area, things get mighty strange. You have to
realise that this whole thing is an Easter egg, a tongue-in-cheek tribute to
the staff at Larian. So, you're going to see computers and stuff like that.
Anyway, the first thing you notice is a knight and a demon having a go at
each other. Ignore them, as you can't intervene. Open the first prison hatch
you come to, and then use a rope on it. Descend into the cave below... and
meet the Larian team! You can decide to release any or all of them if you
like; I don't think it matters. Make your way to the far SE of the cave, and
you will meet Swen. Head to the room to the north of where Swen is, take the
stairway down, and kill all the bugs down there for Swen (these are computer
programming bugs, get it? :-) Once you've got them all, return to Swen and he
will upgrade your silver breastplate into Armor of Larian! Then use your
teleporter stone to get out of there.



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